CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder
0x0017bbf0 · 84 bytes · __thiscall
_ZN28CDatadescGeneratedNameHolderD1Ev
Decompiled
undefined (1 param)
/* CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder() */
void __thiscall
CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder(CDatadescGeneratedNameHolder *this)
{
int iVar1;
int iVar2;
iVar2 = 0;
if (0 < *(int *)(this + 0x14)) {
do {
iVar1 = iVar2 * 4;
iVar2 = iVar2 + 1;
operator_delete(*(void **)(*(int *)(this + 8) + iVar1));
} while (iVar2 < *(int *)(this + 0x14));
}
*(undefined4 *)(this + 0x14) = 0;
CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)(this + 8));
*(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)(this + 8));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.