L L4D2node

CFunctorJob::DoExecute

0x0017b6c0 · 27 bytes · __thiscall

_ZN11CFunctorJob9DoExecuteEv

Decompiled

undefined (1 param)

/* CFunctorJob::DoExecute() */

undefined4 __thiscall CFunctorJob::DoExecute(CFunctorJob *this)

{
  (**(code **)(**(int **)(this + 0xb8) + 0x10))(*(int **)(this + 0xb8));
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)