Host_RunFrame
0x00179f50 · 261 bytes · __cdecl
_Z13Host_RunFramef
Decompiled
undefined (1 param)
/* Host_RunFrame(float) */
void Host_RunFrame(float param_1)
{
undefined4 uVar1;
longdouble lVar2;
longdouble lVar3;
double dVar4;
double dVar5;
g_bThreadedEngine = 0;
if (*(int *)(host_profile._28_4_ + 0x30) == 0) {
_Host_RunFrame(param_1);
return;
}
lVar2 = (longdouble)Plat_FloatTime();
_Host_RunFrame(param_1);
lVar3 = (longdouble)Plat_FloatTime();
Host_RunFrame(float)::timecount = Host_RunFrame(float)::timecount + 1;
dVar4 = ((double)lVar3 + Host_RunFrame(float)::timetotal) - (double)lVar2;
Host_RunFrame(float)::timetotal = dVar4;
if (Host_RunFrame(float)::timecount < 1000) {
return;
}
dVar5 = (double)lVar3 - Host_RunFrame(float)::timestart;
uVar1 = CBaseServer::GetNumClients((CBaseServer *)&sv);
ConMsg("host_profile : %i clients, %.1f msec, %.1f fps\n",uVar1,dVar4,
(double)(float)(1000.0 / dVar5));
Host_RunFrame(float)::timecount = 0;
Host_RunFrame(float)::timetotal = 0.0;
Host_RunFrame(float)::timestart = (double)lVar3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.