GetFileFromRemoteStorage
0x00179a40 · 274 bytes · __cdecl
_Z24GetFileFromRemoteStorageP19ISteamRemoteStoragePKcS2_
Decompiled
undefined (3 params)
/* GetFileFromRemoteStorage(ISteamRemoteStorage*, char const*, char const*) */
undefined4 GetFileFromRemoteStorage(ISteamRemoteStorage *param_1,char *param_2,char *param_3)
{
size_t __size;
size_t sVar1;
int iVar2;
undefined4 uVar3;
void *local_28;
size_t local_24;
undefined4 local_20;
__size = (**(code **)(*(int *)param_1 + 0x3c))(param_1,param_2);
if ((int)__size < 1) {
return 0;
}
local_20 = 0;
local_24 = __size;
local_28 = malloc(__size);
/* try { // try from 00179a8b to 00179b5b has its CatchHandler @ 00179b61 */
sVar1 = (**(code **)(*(int *)param_1 + 4))(param_1,param_2,local_28,__size);
if (__size == sVar1) {
iVar2 = (**(code **)(*(int *)(g_pFileSystem + 4) + 8))
(g_pFileSystem + 4,param_3,&DAT_002a5c80,&DAT_002a0772);
if (iVar2 != 0) {
sVar1 = (**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_28,__size,iVar2);
(**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,iVar2);
if (__size == sVar1) {
DevMsg("[Cloud]: SUCCEESS retrieved %s from remote storage into %s\n",param_2,param_3);
uVar3 = 1;
goto LAB_00179a94;
}
DevMsg("[Cloud]: FAILED retrieved %s from remote storage into %s\n",param_2,param_3);
}
}
uVar3 = 0;
LAB_00179a94:
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_28);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.