HLTV_Shutdown
0x00179390 · 93 bytes · unknown
_Z13HLTV_Shutdownv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* HLTV_Shutdown() */
void HLTV_Shutdown(void)
{
CHLTVTestSystem *pCVar1;
if (hltv != (int *)0x0) {
(**(code **)(*hltv + 0x14))(hltv);
if (hltv != (int *)0x0) {
(**(code **)(*hltv + 4))(hltv);
}
hltv = (int *)0x0;
}
pCVar1 = hltvtest;
if (hltvtest != (CHLTVTestSystem *)0x0) {
CHLTVTestSystem::~CHLTVTestSystem(hltvtest);
operator_delete(pCVar1);
hltvtest = (CHLTVTestSystem *)0x0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.