L L4D2node

Host_ShowIPCCallCount

0x001781b0 · 492 bytes · unknown

_Z21Host_ShowIPCCallCountv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_ShowIPCCallCount() */

void Host_ShowIPCCallCount(void)

{
  int *piVar1;
  uint uVar2;
  int iVar3;
  int iVar4;
  longdouble lVar5;
  float fVar6;
  
  if (*(int *)(host_ShowIPCCallCount._28_4_ + 0x30) != 0) {
    if ((Host_ShowIPCCallCount()::s_nLastTick == '\0') &&
       (iVar3 = __cxa_guard_acquire(&Host_ShowIPCCallCount()::s_nLastTick), iVar3 != 0)) {
      Host_ShowIPCCallCount()::s_nLastTick = host_tickcount;
      __cxa_guard_release(&Host_ShowIPCCallCount()::s_nLastTick);
    }
    if ((Host_ShowIPCCallCount()::s_nLastFrame == '\0') &&
       (iVar3 = __cxa_guard_acquire(&Host_ShowIPCCallCount()::s_nLastFrame), iVar3 != 0)) {
      Host_ShowIPCCallCount()::s_nLastFrame = host_framecount;
      __cxa_guard_release(&Host_ShowIPCCallCount()::s_nLastFrame);
    }
    if (*(float *)(host_ShowIPCCallCount._28_4_ + 0x2c) <= 0.0) {
      fVar6 = 0.0;
    }
    else {
      fVar6 = 1.0 / *(float *)(host_ShowIPCCallCount._28_4_ + 0x2c);
    }
    lVar5 = (longdouble)Plat_FloatTime();
    if (fVar6 <= (float)lVar5 - Host_ShowIPCCallCount()::s_flLastTime) {
      piVar1 = (int *)SteamInternal_ContextInit(SteamClient()::s_CallbackCounterAndContext);
      piVar1 = (int *)*piVar1;
      if (piVar1 == (int *)0x0) {
        uVar2 = SteamGameServer_GetIPCCallCount();
      }
      else {
        uVar2 = (**(code **)(*piVar1 + 0x54))(piVar1);
      }
      iVar4 = host_framecount - Host_ShowIPCCallCount()::s_nLastFrame;
      iVar3 = host_tickcount - Host_ShowIPCCallCount()::s_nLastTick;
      if ((iVar3 != 0) && (iVar4 != 0)) {
        fVar6 = (float)(uVar2 >> 0x10) * 65536.0 + (float)(uVar2 & 0xffff);
        Msg("host_ShowIPCCallCount: %d IPC calls in the past [%d frames, %d ticks]  Avg: [%.2f/frame, %.2f/tick]\n"
            ,uVar2,iVar4,iVar3,(double)(fVar6 / (float)iVar4),(double)(fVar6 / (float)iVar3));
        Host_ShowIPCCallCount()::s_nLastTick = host_tickcount;
        Host_ShowIPCCallCount()::s_nLastFrame = host_framecount;
        Host_ShowIPCCallCount()::s_flLastTime = (float)lVar5;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)