L L4D2node

Host_EndThreadedSound

0x00177f40 · 546 bytes · unknown

_Z21Host_EndThreadedSoundv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_EndThreadedSound() */

void Host_EndThreadedSound(void)

{
  uint *puVar1;
  int *piVar2;
  int iVar3;
  char cVar4;
  int iVar5;
  int *local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  if (g_pSoundJob != (int *)0x0) {
    local_24 = 0;
    local_20 = 0;
    if (_Plat_SetBenchmarkMode == 0) {
      local_10 = 0;
    }
    else {
      (**(code **)(_Plat_SetBenchmarkMode + 0x50))
                (_Plat_SetBenchmarkMode,&local_24,0,0,0,0,"/data/src/engine/./host.cpp",0xc4e,
                 &Host_EndThreadedSound()::tm_fmt,"(%s)%s","Sound","_Host_RunFrame_Sound");
      local_10 = _Plat_SetBenchmarkMode;
    }
    iVar3 = _DAT_0040b9d4;
    local_18 = local_24;
    local_14 = local_20;
                    /* try { // try from 00177ffb to 00177fff has its CatchHandler @ 00178199 */
    if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
       (iVar5 = ThreadGetCurrentId(), iVar3 == iVar5)) {
      if ((char *)*_DAT_0040b030 != "_Host_RunFrame_Sound") {
                    /* try { // try from 00178148 to 0017816b has its CatchHandler @ 00178199 */
        _DAT_0040b030 =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2b27bb,(char *)0x0,0x2b27ca);
      }
      puVar1 = (uint *)(_DAT_0040b0bc + 4 + _DAT_0040b030[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0040b02c = '\0';
    }
    piVar2 = g_pSoundJob;
    if (g_pSoundJob != (int *)0x0) {
      if ((g_pSoundJob[3] - 1U < 2) || (g_pSoundJob[3] == 4)) {
        local_28 = g_pSoundJob;
                    /* try { // try from 0017810c to 0017810e has its CatchHandler @ 00178178 */
        (**(code **)(*_g_pThreadPool + 0x30))(_g_pThreadPool,&local_28,1,1,0xffffffff);
      }
                    /* try { // try from 0017802f to 00178031 has its CatchHandler @ 00178178 */
      (**(code **)(*piVar2 + 4))(piVar2);
    }
    iVar3 = _DAT_0040b9d4;
    g_pSoundJob = (int *)0x0;
    if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
       (iVar5 = ThreadGetCurrentId(), iVar3 == iVar5)) {
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
    if (local_10 != 0) {
      (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)