Host_BeginThreadedSound
0x00177e90 · 174 bytes · unknown
_Z23Host_BeginThreadedSoundv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_BeginThreadedSound() */
void Host_BeginThreadedSound(void)
{
undefined4 local_14;
undefined4 local_10;
local_14 = 0;
local_10 = 0;
if (_g_Telemetry != 0) {
(**(code **)(_g_Telemetry + 0x50))
(_g_Telemetry,&local_14,0,0x32,0,0,"/data/src/engine/./host.cpp",0xc2f,
&Host_BeginThreadedSound()::tm_fmt,&DAT_002c48a3,"Host_BeginThreadedSound");
if (_g_Telemetry != 0) {
(**(code **)(_g_Telemetry + 0x54))(_g_Telemetry,local_14,local_10,0,0,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.