L L4D2node

CheckSpecialCheatVars

0x00177df0 · 82 bytes · unknown

_Z21CheckSpecialCheatVarsv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CheckSpecialCheatVars() */

void CheckSpecialCheatVars(void)

{
  if ((CheckSpecialCheatVars()::mat_picmip != (ConVar *)0x0) ||
     (CheckSpecialCheatVars()::mat_picmip =
           (ConVar *)(**(code **)(*g_pCVar + 0x30))(g_pCVar,"mat_picmip"),
     CheckSpecialCheatVars()::mat_picmip != (ConVar *)0x0)) {
    CheckVarRange_Generic(CheckSpecialCheatVars()::mat_picmip,-10,2);
  }
  CheckVarRange_r_rootlod();
  CheckVarRange_r_lod();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)