_Host_SetGlobalTime
0x00176c70 · 87 bytes · unknown
_Z19_Host_SetGlobalTimev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* _Host_SetGlobalTime() */
void _Host_SetGlobalTime(void)
{
g_ServerGlobalVariables._0_4_ = realtime;
g_ServerGlobalVariables._4_4_ = host_framecount;
g_ServerGlobalVariables._8_4_ = host_frametime;
g_ServerGlobalVariables._28_4_ = DAT_003a1730;
g_ServerGlobalVariables._84_4_ = DAT_003b8068;
if (DAT_003b7f64 < 1) {
g_ServerGlobalVariables._84_4_ = gHostSpawnCount;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.