L L4D2node

_Host_SetGlobalTime

0x00176c70 · 87 bytes · unknown

_Z19_Host_SetGlobalTimev

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* _Host_SetGlobalTime() */

void _Host_SetGlobalTime(void)

{
  g_ServerGlobalVariables._0_4_ = realtime;
  g_ServerGlobalVariables._4_4_ = host_framecount;
  g_ServerGlobalVariables._8_4_ = host_frametime;
  g_ServerGlobalVariables._28_4_ = DAT_003a1730;
  g_ServerGlobalVariables._84_4_ = DAT_003b8068;
  if (DAT_003b7f64 < 1) {
    g_ServerGlobalVariables._84_4_ = gHostSpawnCount;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)