Host_PostFrameRate
0x00176270 · 70 bytes · __cdecl
_Z18Host_PostFrameRatef
Decompiled
undefined (1 param)
/* Host_PostFrameRate(float) */
void Host_PostFrameRate(float param_1)
{
if (param_1 <= 0.0001) {
param_1 = 0.0001;
}
if (1.0 <= param_1) {
param_1 = 1.0;
}
g_fFramesPerSecond = (1.0 / param_1) * 0.100000024 + g_fFramesPerSecond * 0.9;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.