Host_ReadPreStartupConfiguration
0x00175ea0 · 264 bytes · unknown
_Z32Host_ReadPreStartupConfigurationv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_ReadPreStartupConfiguration() */
void Host_ReadPreStartupConfiguration(void)
{
char *pcVar1;
int iVar2;
int iVar3;
char *pcVar4;
char *pcVar5;
int *piVar6;
iVar2 = (**(code **)(*(int *)(g_pFileSystem + 4) + 8))
(g_pFileSystem + 4,"//mod/cfg/config.cfg","rt",0);
if (iVar2 != 0) {
iVar3 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x18))(g_pFileSystem + 4,iVar2);
pcVar4 = operator_new__(iVar3 + 1);
(*(code *)**(undefined4 **)(g_pFileSystem + 4))(g_pFileSystem + 4,pcVar4,iVar3,iVar2);
pcVar4[iVar3] = '\0';
iVar3 = 0;
(**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,iVar2);
do {
pcVar1 = (&Host_ReadPreStartupConfiguration()::s_PreStartupConfigConVars)[iVar3];
pcVar5 = (char *)V_stristr(pcVar4,pcVar1);
if (pcVar5 != (char *)0x0) {
pcVar5 = (char *)COM_Parse(pcVar5);
COM_Parse(pcVar5);
piVar6 = (int *)(**(code **)(*g_pCVar + 0x30))(g_pCVar,pcVar1);
if (piVar6 != (int *)0x0) {
(**(code **)(*piVar6 + 0x3c))(piVar6,&com_token);
}
}
iVar3 = iVar3 + 1;
} while (iVar3 != 6);
if (pcVar4 != (char *)0x0) {
operator_delete__(pcVar4);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.