threadpool_cycle_reserve
0x00175bc0 · 81 bytes · __cdecl
_ZL24threadpool_cycle_reserveRK8CCommand
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* threadpool_cycle_reserve(CCommand const&) */
void threadpool_cycle_reserve(CCommand *param_1)
{
int iVar1;
int iVar2;
iVar2 = (**(code **)(*_g_pThreadPool + 0x1c))(_g_pThreadPool);
iVar2 = iVar2 + 1;
iVar1 = (iVar2 / (iVar2 - g_NumReservedThreads)) * 2;
if (iVar1 <= iVar2) {
ReserveThreads(iVar2 - iVar2 / iVar1);
return;
}
ReserveThreads(0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.