OnChangeThreadReserve
0x00175ba0 · 20 bytes · __cdecl
_Z21OnChangeThreadReserveP7IConVarPKcf
Decompiled
undefined (3 params)
/* OnChangeThreadReserve(IConVar*, char const*, float) */
void OnChangeThreadReserve(IConVar *param_1,char *param_2,float param_3)
{
ReserveThreads(*(int *)(threadpool_reserve._28_4_ + 0x30));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.