OnChangeTelemetryServer
0x001756a0 · 91 bytes · __cdecl
_ZL23OnChangeTelemetryServerP7IConVarPKcf
Decompiled
undefined (3 params)
/* OnChangeTelemetryServer(IConVar*, char const*, float) */
void OnChangeTelemetryServer(IConVar *param_1,char *param_2,float param_3)
{
IConVar *pIVar1;
char *pcVar2;
pIVar1 = (IConVar *)0x0;
if (param_1 != (IConVar *)0x0) {
pIVar1 = param_1 + -0x18;
}
pcVar2 = "FCVAR_NEVER_AS_STRING";
if (((byte)pIVar1[0x15] & 0x10) == 0) {
pcVar2 = "";
if (*(char **)(*(int *)(pIVar1 + 0x1c) + 0x24) != (char *)0x0) {
pcVar2 = *(char **)(*(int *)(pIVar1 + 0x1c) + 0x24);
}
}
V_strncpy(&g_dwClockSpeed,pcVar2,0x80);
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.