OnChangeThreadAffinity
0x00175650 · 68 bytes · __cdecl
_Z22OnChangeThreadAffinityP7IConVarPKcf
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* OnChangeThreadAffinity(IConVar*, char const*, float) */
void OnChangeThreadAffinity(IConVar *param_1,char *param_2,float param_3)
{
int iVar1;
iVar1 = (**(code **)(*_g_pThreadPool + 0x1c))(_g_pThreadPool);
if (iVar1 == 0) {
return;
}
/* WARNING: Could not recover jumptable at 0x00175699. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*_g_pThreadPool + 0x5c))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.