thread_test_tsqueue
0x001755b0 · 76 bytes · __cdecl
_ZL19thread_test_tsqueueRK8CCommand
Decompiled
undefined (1 param)
/* thread_test_tsqueue(CCommand const&) */
void thread_test_tsqueue(CCommand *param_1)
{
long lVar1;
char *__nptr;
if (*(int *)param_1 == 1) {
lVar1 = 10000;
}
else {
__nptr = "";
if (1 < *(int *)param_1) {
__nptr = *(char **)(param_1 + 0x40c);
}
lVar1 = strtol(__nptr,(char **)0x0,10);
}
RunTSQueueTests(lVar1,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.