host_runofftime
0x00175470 · 203 bytes · __cdecl
_ZL15host_runofftimeRK8CCommand
Decompiled
undefined (1 param)
/* host_runofftime(CCommand const&) */
void host_runofftime(CCommand *param_1)
{
float fVar1;
double dVar2;
if (*(int *)param_1 != 2) {
ConMsg("Usage: host_runofftime <seconds>\n");
return;
}
if (1 < DAT_003b7f64) {
if (1 < DAT_003b8064) {
ConMsg("host_runofftime: only valid in single player\n");
return;
}
dVar2 = strtod(*(char **)(param_1 + 0x40c),(char **)0x0);
fVar1 = (float)dVar2;
if (0.0 < fVar1) {
if (fVar1 <= 900.0) {
ConMsg("Skipping ahead for %f seconds\n",(double)fVar1);
SCR_UpdateScreen();
SCR_UpdateScreen();
return;
}
ConMsg("host_runofftime would run off %.2f minutes!!! ignoring\n",
(double)(fVar1 * 0.016666668));
}
return;
}
ConMsg("host_runofftime: must be running a server\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.