Host_RecomputeSpeed_f
0x00175300 · 194 bytes · unknown
_Z21Host_RecomputeSpeed_fv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_RecomputeSpeed_f() */
void Host_RecomputeSpeed_f(void)
{
int iVar1;
ConMsg("Recomputing clock speed...\n");
iVar1 = GetCPUInformation();
_g_ClockSpeed = *(int *)(iVar1 + 8);
_vswprintf = *(int *)(iVar1 + 0xc);
_g_ClockSpeedSecondsMultiplier = (double)*(longlong *)(iVar1 + 8);
if (_vswprintf < 0) {
_g_ClockSpeedSecondsMultiplier = _g_ClockSpeedSecondsMultiplier + 1.8446744073709552e+19;
}
_g_ClockSpeedSecondsMultiplier = 1.0 / _g_ClockSpeedSecondsMultiplier;
_g_ClockSpeedMicrosecondsMultiplier = _g_ClockSpeedSecondsMultiplier * 1000000.0;
_g_ClockSpeedMillisecondsMultiplier = _g_ClockSpeedSecondsMultiplier * 1000.0;
_g_dwClockSpeed = _g_ClockSpeed;
ConMsg("Clock speed: %.0f Mhz\n",((double)(_g_ClockSpeed + -0x80000000) + 2147483648.0) * 1e-06);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.