L L4D2node

OnChangeTelemetryPause

0x00175240 · 30 bytes · __cdecl

_ZL22OnChangeTelemetryPauseP7IConVarPKcf

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* OnChangeTelemetryPause(IConVar*, char const*, float) */

void OnChangeTelemetryPause(IConVar *param_1,char *param_2,float param_3)

{
  if (_g_Telemetry != 0) {
                    /* WARNING: Could not recover jumptable at 0x0017525a. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    (**(code **)(_g_Telemetry + 0x48))();
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)