tv_record
0x001745d0 · 377 bytes · __cdecl
_ZL9tv_recordRK8CCommand
Decompiled
undefined (1 param)
/* tv_record(CCommand const&) */
void tv_record(CCommand *param_1)
{
char cVar1;
char *pcVar2;
undefined1 *puVar3;
undefined4 uVar4;
int in_GS_OFFSET;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)param_1 < 2) {
ConMsg("Usage: tv_record <filename>\n");
}
else {
if (hltv != (int *)0x0) {
cVar1 = (**(code **)(hltv[1] + 0x58))(hltv + 1);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*hltv + 0x54))(hltv);
if (cVar1 == '\0') {
ConMsg("Only SourceTV Master can record demos instantly.\n");
}
else {
cVar1 = CHLTVDemoRecorder::IsRecording((CHLTVDemoRecorder *)(hltv + 0x1301));
if (cVar1 == '\0') {
pcVar2 = "";
if (1 < *(int *)param_1) {
pcVar2 = *(char **)(param_1 + 0x40c);
}
cVar1 = COM_IsValidPath(pcVar2);
if (cVar1 == '\0') {
puVar3 = &DAT_002c79d4;
if (1 < *(int *)param_1) {
puVar3 = *(undefined1 **)(param_1 + 0x40c);
}
ConMsg("record %s: invalid path.\n",puVar3);
}
else {
if (*(int *)param_1 < 2) {
pcVar2 = "";
}
else {
pcVar2 = *(char **)(param_1 + 0x40c);
}
V_strncpy(local_114,pcVar2,0x104);
V_DefaultExtension(local_114,".dem",0x104);
CHLTVDemoRecorder::StartRecording((char *)(hltv + 0x1301),SUB41(local_114,0));
}
}
else {
uVar4 = CHLTVDemoRecorder::GetDemoFile((CHLTVDemoRecorder *)(hltv + 0x1301));
ConMsg("SourceTV already recording to %s.\n",uVar4);
}
}
goto LAB_00174616;
}
}
ConMsg("SourceTV not active.\n");
}
LAB_00174616:
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.