CHLTVServer::GetNetStats
0x00173d50 · 138 bytes · __thiscall
_ZN11CHLTVServer11GetNetStatsERfS0_
Decompiled
undefined (3 params)
/* CHLTVServer::GetNetStats(float&, float&) */
void __thiscall CHLTVServer::GetNetStats(CHLTVServer *this,float *param_1,float *param_2)
{
longdouble lVar1;
CBaseServer::GetNetStats((CBaseServer *)(this + 4),param_1,param_2);
if (*(int *)(this + 0x274) != 6) {
return;
}
lVar1 = (longdouble)(**(code **)(**(int **)(this + 0x224) + 0x34))(*(int **)(this + 0x224),1);
*param_1 = (float)lVar1 + *param_1;
lVar1 = (longdouble)(**(code **)(**(int **)(this + 0x224) + 0x34))(*(int **)(this + 0x224),0);
*param_2 = (float)lVar1 + *param_2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.