CHLTVServer::FillServerInfo
0x00173b90 · 54 bytes · __thiscall
_ZN11CHLTVServer14FillServerInfoER14SVC_ServerInfo
Decompiled
undefined (2 params)
/* CHLTVServer::FillServerInfo(SVC_ServerInfo&) */
void __thiscall CHLTVServer::FillServerInfo(CHLTVServer *this,SVC_ServerInfo *param_1)
{
CBaseServer::FillServerInfo((CBaseServer *)(this + 4),param_1);
*(undefined4 *)(param_1 + 0x6c) = *(undefined4 *)(this + 0x51cc);
*(undefined4 *)(param_1 + 100) = *(undefined4 *)(this + 0x5388);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.