L L4D2node

tv_stoprecord

0x00173280 · 63 bytes · __cdecl

_ZL13tv_stoprecordRK8CCommand

Decompiled

undefined (1 param)

/* tv_stoprecord(CCommand const&) */

void tv_stoprecord(CCommand *param_1)

{
  char cVar1;
  
  if (hltv != 0) {
    cVar1 = (**(code **)(*(int *)(hltv + 4) + 0x58))(hltv + 4);
    if (cVar1 != '\0') {
      CHLTVDemoRecorder::StopRecording((CHLTVDemoRecorder *)(hltv + 0x4c04));
      return;
    }
  }
  ConMsg("SourceTV not active.\n");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)