L L4D2node

FindHLTVDataInSnapshot

0x00171840 · 208 bytes · __cdecl

_Z22FindHLTVDataInSnapshotP14CFrameSnapshoti

Decompiled

undefined (2 params)

/* FindHLTVDataInSnapshot(CFrameSnapshot*, int) */

int FindHLTVDataInSnapshot(CFrameSnapshot *param_1,int param_2)

{
  ushort *puVar1;
  int iVar2;
  int iVar3;
  uint uVar4;
  int local_14;
  
  iVar3 = *(int *)(param_1 + 0x14) + -1;
  puVar1 = *(ushort **)(param_1 + 0x10);
  if (((param_2 < (int)(uint)*puVar1) || ((int)(uint)puVar1[iVar3] < param_2)) || (iVar3 < 1)) {
    return 0;
  }
  local_14 = iVar3 >> 1;
  uVar4 = (uint)puVar1[local_14];
  if (uVar4 != param_2) {
    iVar2 = 0;
    do {
      if ((int)uVar4 < param_2) {
        if ((uint)puVar1[iVar3] == param_2) {
          return iVar3 * 0x10 + *(int *)(param_1 + 0x18);
        }
        if (iVar2 == local_14) {
          return 0;
        }
        iVar2 = local_14;
        if (iVar3 <= local_14) {
          return 0;
        }
      }
      else {
        if ((uint)puVar1[iVar2] == param_2) {
          return iVar2 * 0x10 + *(int *)(param_1 + 0x18);
        }
        if (iVar3 == local_14) {
          return 0;
        }
        iVar3 = local_14;
        if (local_14 <= iVar2) {
          return 0;
        }
      }
      local_14 = (iVar2 + iVar3) / 2;
      uVar4 = (uint)puVar1[local_14];
    } while (uVar4 != param_2);
  }
  return local_14 * 0x10 + *(int *)(param_1 + 0x18);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)