CHLTVServer::RestoreTick
0x001716a0 · 112 bytes · __thiscall
_ZN11CHLTVServer11RestoreTickEi
Decompiled
undefined (2 params)
/* CHLTVServer::RestoreTick(int) */
void __thiscall CHLTVServer::RestoreTick(CHLTVServer *this,int param_1)
{
char cVar1;
int iVar2;
CNetworkStringTable *this_00;
int iVar3;
int iVar4;
cVar1 = (**(code **)(*(int *)this + 0x54))(this);
if (cVar1 != '\0') {
iVar2 = (**(code **)(**(int **)(this + 0xc0) + 0x18))(*(int **)(this + 0xc0));
if (0 < iVar2) {
iVar3 = 0;
do {
iVar4 = iVar3 + 1;
this_00 = (CNetworkStringTable *)
(**(code **)(**(int **)(this + 0xc0) + 0x14))(*(int **)(this + 0xc0),iVar3);
CNetworkStringTable::RestoreTick(this_00,param_1);
iVar3 = iVar4;
} while (iVar4 != iVar2);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.