L L4D2node

tv_title_changed_f

0x00170f00 · 55 bytes · __cdecl

_ZL18tv_title_changed_fP7IConVarPKcf

Decompiled

undefined (3 params)

/* tv_title_changed_f(IConVar*, char const*, float) */

void tv_title_changed_f(IConVar *param_1,char *param_2,float param_3)

{
  char cVar1;
  
  if ((hltv != (CHLTVServer *)0x0) &&
     (cVar1 = (**(code **)(*(int *)(hltv + 4) + 0x58))(hltv + 4), cVar1 != '\0')) {
    CHLTVServer::BroadcastLocalTitle(hltv,(CHLTVClient *)0x0);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)