tv_title_changed_f
0x00170f00 · 55 bytes · __cdecl
_ZL18tv_title_changed_fP7IConVarPKcf
Decompiled
undefined (3 params)
/* tv_title_changed_f(IConVar*, char const*, float) */
void tv_title_changed_f(IConVar *param_1,char *param_2,float param_3)
{
char cVar1;
if ((hltv != (CHLTVServer *)0x0) &&
(cVar1 = (**(code **)(*(int *)(hltv + 4) + 0x58))(hltv + 4), cVar1 != '\0')) {
CHLTVServer::BroadcastLocalTitle(hltv,(CHLTVClient *)0x0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.