CHLTVFrame::FreeBuffers
0x00170490 · 96 bytes · __thiscall
_ZN10CHLTVFrame11FreeBuffersEv
Decompiled
undefined (1 param)
/* CHLTVFrame::FreeBuffers() */
void __thiscall CHLTVFrame::FreeBuffers(CHLTVFrame *this)
{
bf_write *this_00;
int iVar1;
this_00 = (bf_write *)(this + 0x11c);
iVar1 = 0;
do {
if (*(void **)this_00 != (void *)0x0) {
operator_delete__(*(void **)this_00);
bf_write::StartWriting(this_00,(void *)0x0,0,0,-1);
}
iVar1 = iVar1 + 1;
this_00 = this_00 + 0x18;
} while (iVar1 != 6);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.