L L4D2node

CHLTVFrame::AllocBuffers

0x00170430 · 93 bytes · __thiscall

_ZN10CHLTVFrame12AllocBuffersEv

Decompiled

undefined (1 param)

/* CHLTVFrame::AllocBuffers() */

void __thiscall CHLTVFrame::AllocBuffers(CHLTVFrame *this)

{
  int iVar1;
  void *pvVar2;
  int iVar3;
  
  iVar3 = 0;
  do {
    pvVar2 = operator_new__(0x37aa0);
    iVar1 = iVar3 + 0x11c;
    iVar3 = iVar3 + 0x18;
    bf_write::StartWriting((bf_write *)(this + iVar1),pvVar2,0x37aa0,0,-1);
  } while (iVar3 != 0x90);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)