CHLTVFrame::AllocBuffers
0x00170430 · 93 bytes · __thiscall
_ZN10CHLTVFrame12AllocBuffersEv
Decompiled
undefined (1 param)
/* CHLTVFrame::AllocBuffers() */
void __thiscall CHLTVFrame::AllocBuffers(CHLTVFrame *this)
{
int iVar1;
void *pvVar2;
int iVar3;
iVar3 = 0;
do {
pvVar2 = operator_new__(0x37aa0);
iVar1 = iVar3 + 0x11c;
iVar3 = iVar3 + 0x18;
bf_write::StartWriting((bf_write *)(this + iVar1),pvVar2,0x37aa0,0,-1);
} while (iVar3 != 0x90);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.