CHLTVServer::FreeClientRecvTables
0x00170040 · 128 bytes · __thiscall
_ZN11CHLTVServer20FreeClientRecvTablesEv
Decompiled
undefined (1 param)
/* CHLTVServer::FreeClientRecvTables() */
void __thiscall CHLTVServer::FreeClientRecvTables(CHLTVServer *this)
{
RecvTable *this_00;
int iVar1;
if (0 < *(int *)(this + 0x6390)) {
iVar1 = 0;
do {
this_00 = *(RecvTable **)(this + iVar1 * 4 + 0x5390);
if (*(void **)this_00 != (void *)0x0) {
operator_delete__(*(void **)this_00);
}
iVar1 = iVar1 + 1;
RecvTable::~RecvTable(this_00);
operator_delete(this_00);
} while (iVar1 < *(int *)(this + 0x6390));
}
_V_memset(this + 0x5390,0,0x1000);
*(undefined4 *)(this + 0x6390) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.