CDeltaEntityCache::FindDeltaBits
0x0016fe90 · 68 bytes · __thiscall
_ZN17CDeltaEntityCache13FindDeltaBitsEiiRi
Decompiled
undefined (4 params)
/* CDeltaEntityCache::FindDeltaBits(int, int, int&) */
int * __thiscall
CDeltaEntityCache::FindDeltaBits(CDeltaEntityCache *this,int param_1,int param_2,int *param_3)
{
int *piVar1;
*param_3 = -1;
if (((-1 < param_1) && (param_1 < *(int *)(this + 4))) &&
(piVar1 = *(int **)(this + param_1 * 4 + 0xc), piVar1 != (int *)0x0)) {
do {
if (piVar1[1] == param_2) {
*param_3 = piVar1[2];
return piVar1 + 3;
}
piVar1 = (int *)*piVar1;
} while (piVar1 != (int *)0x0);
return (int *)0x0;
}
return (int *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.