CDeltaEntityCache::SetTick
0x0016fe40 · 72 bytes · __thiscall
_ZN17CDeltaEntityCache7SetTickEii
Decompiled
undefined (3 params)
/* CDeltaEntityCache::SetTick(int, int) */
void __thiscall CDeltaEntityCache::SetTick(CDeltaEntityCache *this,int param_1,int param_2)
{
int iVar1;
if (*(int *)this != param_1) {
Flush(this);
iVar1 = *(int *)(tv_deltacache._28_4_ + 0x30) << 10;
*(int *)(this + 8) = iVar1;
if (0 < iVar1) {
*(int *)this = param_1;
iVar1 = 0x800;
if (param_2 < 0x801) {
iVar1 = param_2;
}
*(int *)(this + 4) = iVar1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.