CHLTVServer::GetRelayAddress
0x0016f8f0 · 65 bytes · __thiscall
_ZN11CHLTVServer15GetRelayAddressEv
Decompiled
undefined (1 param)
/* CHLTVServer::GetRelayAddress() */
undefined4 * __thiscall CHLTVServer::GetRelayAddress(CHLTVServer *this)
{
char cVar1;
undefined4 *puVar2;
cVar1 = (**(code **)(*(int *)this + 0x54))(this);
if (cVar1 == '\0') {
if (*(int **)(this + 0x224) != (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x0016f920. Too many branches */
/* WARNING: Treating indirect jump as call */
puVar2 = (undefined4 *)(**(code **)(**(int **)(this + 0x224) + 200))();
return puVar2;
}
puVar2 = (undefined4 *)0x0;
}
else {
puVar2 = &net_local_adr;
}
return puVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.