CHLTVServer::CreateNewClient
0x0016f6d0 · 56 bytes · __thiscall
_ZN11CHLTVServer15CreateNewClientEi
Decompiled
undefined (2 params)
/* CHLTVServer::CreateNewClient(int) */
CHLTVClient * __thiscall CHLTVServer::CreateNewClient(CHLTVServer *this,int param_1)
{
CHLTVClient *this_00;
this_00 = operator_new(0x1d7a0);
/* try { // try from 0016f6fa to 0016f6fe has its CatchHandler @ 0016f708 */
CHLTVClient::CHLTVClient(this_00,param_1,(CBaseServer *)(this + 4));
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.