L L4D2node

CHLTVServer::CreateNewClient

0x0016f6d0 · 56 bytes · __thiscall

_ZN11CHLTVServer15CreateNewClientEi

Decompiled

undefined (2 params)

/* CHLTVServer::CreateNewClient(int) */

CHLTVClient * __thiscall CHLTVServer::CreateNewClient(CHLTVServer *this,int param_1)

{
  CHLTVClient *this_00;
  
  this_00 = operator_new(0x1d7a0);
                    /* try { // try from 0016f6fa to 0016f6fe has its CatchHandler @ 0016f708 */
  CHLTVClient::CHLTVClient(this_00,param_1,(CBaseServer *)(this + 4));
  return this_00;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)