L L4D2node

CHLTVServer::IsDemoPlayback

0x0016f1f0 · 10 bytes · __thiscall

_ZThn516_N11CHLTVServer14IsDemoPlaybackEv

Decompiled

undefined (1 param)

/* non-virtual thunk to CHLTVServer::IsDemoPlayback() */

void __thiscall CHLTVServer::IsDemoPlayback(CHLTVServer *this)

{
  IsDemoPlayback();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)