CHLTVServer::GetLocalStats
0x0016f160 · 63 bytes · __thiscall
_ZN11CHLTVServer13GetLocalStatsERiS0_S0_
Decompiled
undefined (4 params)
/* CHLTVServer::GetLocalStats(int&, int&, int&) */
void __thiscall CHLTVServer::GetLocalStats(CHLTVServer *this,int *param_1,int *param_2,int *param_3)
{
CHLTVServer *pCVar1;
int iVar2;
pCVar1 = this + 4;
iVar2 = (**(code **)(*(int *)(this + 4) + 0x10))(pCVar1);
*param_1 = iVar2;
iVar2 = (**(code **)(*(int *)(this + 4) + 0xc))(pCVar1);
*param_3 = iVar2;
iVar2 = (**(code **)(*(int *)(this + 4) + 0x18))(pCVar1);
*param_2 = iVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.