CHLTVServer::SetMaxClients
0x0016f0b0 · 35 bytes · __thiscall
_ZN11CHLTVServer13SetMaxClientsEi
Decompiled
undefined (2 params)
/* CHLTVServer::SetMaxClients(int) */
void __thiscall CHLTVServer::SetMaxClients(CHLTVServer *this,int param_1)
{
int iVar1;
int iVar2;
iVar1 = 0;
if (-1 < param_1) {
iVar1 = param_1;
}
iVar2 = 0x20;
if (iVar1 < 0x21) {
iVar2 = iVar1;
}
*(int *)(this + 0x108) = iVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.