CHLTVDemoRecorder::StartAutoRecording
0x0016da80 · 198 bytes · __thiscall
_ZN17CHLTVDemoRecorder18StartAutoRecordingEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CHLTVDemoRecorder::StartAutoRecording() */
void __thiscall CHLTVDemoRecorder::StartAutoRecording(CHLTVDemoRecorder *this)
{
undefined4 uVar1;
int in_GS_OFFSET;
undefined1 local_140 [4];
undefined4 local_13c;
undefined4 local_138;
undefined4 local_134;
int local_130;
int local_12c;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
(**(code **)(_g_pVCR + 0x5c))(local_140);
uVar1 = (**(code **)(*(int *)(hltv + 4) + 0x3c))(hltv + 4);
V_snprintf(local_114,0x104,"auto-%04i%02i%02i-%02i%02i-%s.dem",local_12c + 0x76c,local_130 + 1,
local_134,local_138,local_13c,uVar1);
(**(code **)(*(int *)this + 8))(this,local_114,0);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.