CHLTVDemoRecorder::~CHLTVDemoRecorder
0x0016d960 · 55 bytes · __thiscall
_ZN17CHLTVDemoRecorderD2Ev
Decompiled
undefined (1 param)
/* CHLTVDemoRecorder::~CHLTVDemoRecorder() */
void __thiscall CHLTVDemoRecorder::~CHLTVDemoRecorder(CHLTVDemoRecorder *this)
{
CHLTVDemoRecorder *in_stack_ffffffe4;
*(undefined ***)this = &PTR_GetDemoFile_002b15c8;
if (this[0x580] != (CHLTVDemoRecorder)0x0) {
StopRecording(in_stack_ffffffe4);
}
CDemoFile::~CDemoFile((CDemoFile *)(this + 4));
*(undefined ***)this = &PTR___cxa_pure_virtual_002b1568;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.