CHLTVDemoRecorder::RecordStringTables
0x0016d6d0 · 136 bytes · __thiscall
_ZN17CHLTVDemoRecorder18RecordStringTablesEv
Decompiled
undefined (1 param)
/* CHLTVDemoRecorder::RecordStringTables() */
void __thiscall CHLTVDemoRecorder::RecordStringTables(CHLTVDemoRecorder *this)
{
int iVar1;
int iVar2;
int in_GS_OFFSET;
bf_write abStack_40028 [24];
undefined1 auStack_40010 [262148];
iVar1 = *(int *)(in_GS_OFFSET + 0x14);
bf_write::bf_write(abStack_40028,auStack_40010,0x40000,-1);
CNetworkStringTableContainer::WriteStringTables
((CNetworkStringTableContainer *)networkStringTableContainerServer,abStack_40028);
iVar2 = (**(code **)(*(int *)this + 4))(this);
CDemoFile::WriteStringTables((CDemoFile *)(this + 4),abStack_40028,iVar2);
if (iVar1 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.