L L4D2node

CHLTVDemoRecorder::GetRecordingTick

0x0016d5e0 · 28 bytes · __thiscall

_ZN17CHLTVDemoRecorder16GetRecordingTickEv

Decompiled

undefined (1 param)

/* CHLTVDemoRecorder::GetRecordingTick() */

int __thiscall CHLTVDemoRecorder::GetRecordingTick(CHLTVDemoRecorder *this)

{
  return (int)((float)host_tickcount - *(float *)(this + 0x588));
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)