L L4D2node

CHLTVClientState::ReadLeavePVS

0x0016ad00 · 236 bytes · __thiscall

_ZN16CHLTVClientState12ReadLeavePVSER15CEntityReadInfo

Decompiled

undefined (2 params)

/* CHLTVClientState::ReadLeavePVS(CEntityReadInfo&) */

void __thiscall CHLTVClientState::ReadLeavePVS(CHLTVClientState *this,CEntityReadInfo *param_1)

{
  undefined4 *puVar1;
  uint *puVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  uint uVar6;
  uint uVar7;
  
  if (((byte)param_1[0x30] & 2) != 0) {
    puVar1 = (undefined4 *)
             (*(int *)(*(int *)(*(int *)(param_1 + 0xc) + 0x118) + 8) +
             *(int *)(param_1 + 0x14) * 0xc);
    puVar1[1] = 0xffffffff;
    *puVar1 = 0;
  }
  if ((*(int *)(param_1 + 8) != 0) && (uVar7 = *(int *)(param_1 + 0x14) + 1, (int)uVar7 < 0x800)) {
    iVar4 = (int)uVar7 >> 5;
    puVar2 = (uint *)(*(int *)(param_1 + 8) + 0xc + iVar4 * 4);
    uVar7 = *puVar2 & (&GetStartBitMask(int)::g_StartMask)[uVar7 & 0x1f];
    iVar5 = iVar4;
    if (uVar7 == 0) {
      uVar7 = puVar2[1];
      iVar3 = iVar4;
      while (iVar5 = iVar3 + 1, iVar5 != 0x40) {
        if (uVar7 != 0) goto LAB_0016ad88;
        uVar7 = puVar2[(iVar3 + 2) - iVar4];
        iVar3 = iVar5;
      }
    }
    else {
LAB_0016ad88:
      iVar5 = iVar5 * 0x20;
      if ((uVar7 & 0xff) == 0) {
        uVar6 = uVar7 >> 8 & 0xff;
        if (uVar6 == 0) {
          uVar6 = uVar7 >> 0x10 & 0xff;
          if (uVar6 == 0) {
            if (uVar7 >> 0x18 == 0) goto LAB_0016adc0;
            iVar5 = iVar5 + 0x18 +
                    *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + (uVar7 >> 0x18) * 4);
          }
          else {
            iVar5 = iVar5 + 0x10 +
                    *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + uVar6 * 4);
          }
        }
        else {
          iVar5 = iVar5 + 8 + *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + uVar6 * 4);
        }
      }
      else {
        iVar5 = iVar5 + *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + (uVar7 & 0xff) * 4)
        ;
      }
      *(int *)(param_1 + 0x14) = iVar5;
      if (-1 < iVar5) {
        return;
      }
    }
  }
LAB_0016adc0:
  *(undefined4 *)(param_1 + 0x14) = 9999;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)