L L4D2node

CHLTVClientState::ReadEnterPVS

0x0016a9a0 · 799 bytes · __thiscall

_ZN16CHLTVClientState12ReadEnterPVSER15CEntityReadInfo

Decompiled

undefined (2 params)

/* CHLTVClientState::ReadEnterPVS(CEntityReadInfo&) */

void __thiscall CHLTVClientState::ReadEnterPVS(CHLTVClientState *this,CEntityReadInfo *param_1)

{
  uint *puVar1;
  int iVar2;
  undefined4 *puVar3;
  uint uVar4;
  int iVar5;
  int iVar6;
  uint uVar7;
  uint uVar8;
  uint uVar9;
  byte local_20;
  
  iVar6 = *(int *)(this + 0x41cc);
  iVar5 = *(int *)(param_1 + 0x2c);
  iVar2 = *(int *)(iVar5 + 0x14);
  if (iVar2 < iVar6) {
    puVar1 = *(uint **)(iVar5 + 0x18);
    uVar9 = *(uint *)(iVar5 + 0x10);
    if (puVar1 == *(uint **)(iVar5 + 0x1c)) {
      *(undefined4 *)(iVar5 + 0x14) = 1;
      *(undefined4 *)(iVar5 + 0x10) = 0;
      *(uint **)(iVar5 + 0x18) = puVar1 + 1;
      *(undefined1 *)(iVar5 + 4) = 1;
    }
    else if (*(uint **)(iVar5 + 0x1c) < puVar1) {
      *(undefined1 *)(iVar5 + 4) = 1;
      *(undefined4 *)(iVar5 + 0x10) = 0;
    }
    else {
      *(uint **)(iVar5 + 0x18) = puVar1 + 1;
      uVar7 = *puVar1;
      *(uint *)(iVar5 + 0x10) = uVar7;
      if (*(char *)(iVar5 + 4) == '\0') {
        iVar6 = iVar6 - iVar2;
        uVar9 = ((&CBitBuffer::s_nMaskTable)[iVar6] & uVar7) << ((byte)iVar2 & 0x1f) | uVar9;
        *(int *)(iVar5 + 0x14) = 0x20 - iVar6;
        *(uint *)(iVar5 + 0x10) = uVar7 >> ((byte)iVar6 & 0x1f);
        goto LAB_0016a9df;
      }
    }
    uVar9 = 0;
    iVar6 = *(int *)(param_1 + 0x2c);
    iVar5 = *(int *)(iVar6 + 0x14);
    uVar7 = *(uint *)(iVar6 + 0x10);
    if (iVar5 < 10) goto LAB_0016aa6b;
LAB_0016a9ed:
    *(int *)(iVar6 + 0x14) = iVar5 + -10;
    uVar8 = uVar7 & 0x3ff;
    if (iVar5 + -10 == 0) {
      puVar3 = *(undefined4 **)(iVar6 + 0x18);
      *(undefined4 *)(iVar6 + 0x14) = 0x20;
      if (puVar3 == *(undefined4 **)(iVar6 + 0x1c)) {
        *(undefined4 *)(iVar6 + 0x14) = 1;
        *(undefined4 *)(iVar6 + 0x10) = 0;
        *(undefined4 **)(iVar6 + 0x18) = puVar3 + 1;
      }
      else if (*(undefined4 **)(iVar6 + 0x1c) < puVar3) {
        *(undefined1 *)(iVar6 + 4) = 1;
        *(undefined4 *)(iVar6 + 0x10) = 0;
      }
      else {
        *(undefined4 **)(iVar6 + 0x18) = puVar3 + 1;
        *(undefined4 *)(iVar6 + 0x10) = *puVar3;
      }
    }
    else {
      *(uint *)(iVar6 + 0x10) = uVar7 >> 10;
    }
  }
  else {
    uVar9 = (&CBitBuffer::s_nMaskTable)[iVar6];
    *(int *)(iVar5 + 0x14) = iVar2 - iVar6;
    uVar9 = uVar9 & *(uint *)(iVar5 + 0x10);
    if (iVar2 - iVar6 == 0) {
      puVar3 = *(undefined4 **)(iVar5 + 0x18);
      *(undefined4 *)(iVar5 + 0x14) = 0x20;
      if (puVar3 == *(undefined4 **)(iVar5 + 0x1c)) {
        *(undefined4 *)(iVar5 + 0x14) = 1;
        *(undefined4 *)(iVar5 + 0x10) = 0;
        *(undefined4 **)(iVar5 + 0x18) = puVar3 + 1;
      }
      else if (*(undefined4 **)(iVar5 + 0x1c) < puVar3) {
        *(undefined1 *)(iVar5 + 4) = 1;
        *(undefined4 *)(iVar5 + 0x10) = 0;
      }
      else {
        *(undefined4 **)(iVar5 + 0x18) = puVar3 + 1;
        *(undefined4 *)(iVar5 + 0x10) = *puVar3;
      }
    }
    else {
      *(uint *)(iVar5 + 0x10) = *(uint *)(iVar5 + 0x10) >> ((byte)iVar6 & 0x1f);
    }
LAB_0016a9df:
    iVar6 = *(int *)(param_1 + 0x2c);
    iVar5 = *(int *)(iVar6 + 0x14);
    uVar7 = *(uint *)(iVar6 + 0x10);
    if (9 < iVar5) goto LAB_0016a9ed;
LAB_0016aa6b:
    puVar1 = *(uint **)(iVar6 + 0x18);
    if (puVar1 == *(uint **)(iVar6 + 0x1c)) {
      *(undefined4 *)(iVar6 + 0x14) = 1;
      *(uint **)(iVar6 + 0x18) = puVar1 + 1;
      uVar8 = 0;
      *(undefined4 *)(iVar6 + 0x10) = 0;
      *(undefined1 *)(iVar6 + 4) = 1;
    }
    else {
      if (*(uint **)(iVar6 + 0x1c) < puVar1) {
        *(undefined1 *)(iVar6 + 4) = 1;
        *(undefined4 *)(iVar6 + 0x10) = 0;
      }
      else {
        *(uint **)(iVar6 + 0x18) = puVar1 + 1;
        uVar4 = *puVar1;
        *(uint *)(iVar6 + 0x10) = uVar4;
        if (*(char *)(iVar6 + 4) == '\0') {
          uVar8 = (&CBitBuffer::s_nMaskTable)[10 - iVar5];
          *(int *)(iVar6 + 0x14) = iVar5 + 0x16;
          local_20 = (byte)(10 - iVar5);
          uVar8 = (uVar4 & uVar8) << ((byte)iVar5 & 0x1f) | uVar7;
          *(uint *)(iVar6 + 0x10) = uVar4 >> (local_20 & 0x1f);
          goto LAB_0016aa09;
        }
      }
      uVar8 = 0;
    }
  }
LAB_0016aa09:
  CopyNewEntity(this,param_1,uVar9,uVar8);
  if (*(int *)(param_1 + 0x18) != *(int *)(param_1 + 0x14)) {
    return;
  }
  if ((*(int *)(param_1 + 8) != 0) && (uVar9 = *(int *)(param_1 + 0x18) + 1, (int)uVar9 < 0x800)) {
    iVar5 = (int)uVar9 >> 5;
    puVar1 = (uint *)(*(int *)(param_1 + 8) + 0xc + iVar5 * 4);
    uVar9 = *puVar1 & (&GetStartBitMask(int)::g_StartMask)[uVar9 & 0x1f];
    iVar6 = iVar5;
    if (uVar9 == 0) {
      uVar9 = puVar1[1];
      iVar2 = iVar5;
      while (iVar6 = iVar2 + 1, iVar6 != 0x40) {
        if (uVar9 != 0) goto LAB_0016ac18;
        uVar9 = puVar1[(iVar2 + 2) - iVar5];
        iVar2 = iVar6;
      }
    }
    else {
LAB_0016ac18:
      iVar6 = iVar6 * 0x20;
      if ((uVar9 & 0xff) == 0) {
        uVar7 = uVar9 >> 8 & 0xff;
        if (uVar7 == 0) {
          uVar7 = uVar9 >> 0x10 & 0xff;
          if (uVar7 == 0) {
            if (uVar9 >> 0x18 == 0) goto LAB_0016ac60;
            iVar6 = iVar6 + 0x18 +
                    *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + (uVar9 >> 0x18) * 4);
          }
          else {
            iVar6 = iVar6 + 0x10 +
                    *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + uVar7 * 4);
          }
        }
        else {
          iVar6 = iVar6 + 8 + *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + uVar7 * 4);
        }
      }
      else {
        iVar6 = iVar6 + *(int *)(FirstBitInWord(unsigned_int,int)::firstBitLUT + (uVar9 & 0xff) * 4)
        ;
      }
      *(int *)(param_1 + 0x14) = iVar6;
      if (-1 < iVar6) {
        return;
      }
    }
  }
LAB_0016ac60:
  *(undefined4 *)(param_1 + 0x14) = 9999;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)