CHLTVClientState::ProcessGameEvent
0x00169fc0 · 550 bytes · __thiscall
_ZN16CHLTVClientState16ProcessGameEventEP13SVC_GameEvent
Decompiled
undefined (2 params)
/* CHLTVClientState::ProcessGameEvent(SVC_GameEvent*) */
undefined4 __thiscall
CHLTVClientState::ProcessGameEvent(CHLTVClientState *this,SVC_GameEvent *param_1)
{
int *piVar1;
int iVar2;
undefined4 uVar3;
char *pcVar4;
uint uVar5;
undefined1 *puVar6;
int in_GS_OFFSET;
undefined4 uStackY_70;
int aiStack_60 [4];
char *local_50 [3];
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
int local_20;
puVar6 = &stack0xffffff94;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_44 = *(undefined4 *)(param_1 + 0x50);
local_40 = *(undefined4 *)(param_1 + 0x54);
local_3c = *(undefined4 *)(param_1 + 0x58);
local_38 = *(undefined4 *)(param_1 + 0x5c);
local_34 = *(undefined4 *)(param_1 + 0x60);
local_30 = *(undefined4 *)(param_1 + 100);
local_2c = *(undefined4 *)(param_1 + 0x68);
local_28 = *(undefined4 *)(param_1 + 0x6c);
local_24 = *(undefined4 *)(param_1 + 0x70);
uStackY_70 = 0x16a02a;
piVar1 = (int *)(**(code **)(s_GameEventManager + 0x34))();
if (piVar1 == (int *)0x0) {
LAB_0016a14b:
iVar2 = *(int *)(param_1 + 0x4c) + 7 >> 3;
uVar5 = iVar2 + 3;
if ((int)uVar5 < 0) {
uVar5 = iVar2 + 6;
}
local_50[0] = (char *)(uVar5 & 0xfffffffc);
iVar2 = -(((uint)((char *)(uVar5 & 0xfffffffc) + 0xf) & 0xfffffff0) + 0x10);
puVar6 = (undefined1 *)((int)local_50 + iVar2 + -0x1c);
*(int *)(&stack0xffffff9c + iVar2) = *(int *)(param_1 + 0x4c);
*(SVC_GameEvent **)((int)local_50 + iVar2 + -0x1c) = param_1 + 0x50;
*(int *)((int)local_50 + iVar2 + -0x18) = (int)local_50 + iVar2;
*(undefined4 *)((int)&uStackY_70 + iVar2) = 0x16a188;
CBitRead::ReadBits(*(CBitRead **)((int)local_50 + iVar2 + -0x1c),
*(void **)((int)local_50 + iVar2 + -0x18),*(int *)(&stack0xffffff9c + iVar2))
;
pcVar4 = local_50[0];
*(undefined4 *)((int)aiStack_60 + iVar2 + 4) = 0xffffffff;
uVar3 = *(undefined4 *)(param_1 + 0x4c);
*(int *)((int)local_50 + iVar2 + -0x18) = (int)local_50 + iVar2;
*(char **)(&stack0xffffff9c + iVar2) = pcVar4;
*(SVC_GameEvent **)((int)local_50 + iVar2 + -0x1c) = param_1 + 0x74;
*(undefined4 *)((int)aiStack_60 + iVar2) = uVar3;
*(undefined4 *)((int)&uStackY_70 + iVar2) = 0x16a1ad;
bf_write::StartWriting
(*(bf_write **)((int)local_50 + iVar2 + -0x1c),
*(void **)((int)local_50 + iVar2 + -0x18),*(int *)(&stack0xffffff9c + iVar2),
*(int *)((int)aiStack_60 + iVar2),*(int *)((int)aiStack_60 + iVar2 + 4));
*(undefined4 *)((int)aiStack_60 + iVar2) = 0;
*(undefined4 *)(&stack0xffffff9c + iVar2) = 0;
*(SVC_GameEvent **)((int)local_50 + iVar2 + -0x18) = param_1;
*(undefined4 *)((int)local_50 + iVar2 + -0x1c) = *(undefined4 *)(this + 0x49ec);
*(undefined4 *)((int)&uStackY_70 + iVar2) = 0x16a1cf;
uVar3 = CHLTVServer::SendNetMsg
(*(INetMessage **)((int)local_50 + iVar2 + -0x1c),
*(bool *)((int)local_50 + iVar2 + -0x18),(bool)(&stack0xffffff9c)[iVar2]);
}
else {
uStackY_70 = 0x16a03c;
local_50[0] = (char *)(**(code **)(*piVar1 + 8))();
uStackY_70 = 0x16a04f;
iVar2 = _V_strcmp(local_50[0],"hltv_status");
if (iVar2 == 0) {
iVar2 = *(int *)(this + 0x49ec);
uStackY_70 = 0x16a078;
uVar3 = (**(code **)(*piVar1 + 0x1c))();
*(undefined4 *)(iVar2 + 0x63b0) = uVar3;
iVar2 = *(int *)(this + 0x49ec);
uStackY_70 = 0x16a09c;
uVar3 = (**(code **)(*piVar1 + 0x1c))();
*(undefined4 *)(iVar2 + 0x63b8) = uVar3;
iVar2 = *(int *)(this + 0x49ec);
uStackY_70 = 0x16a0c0;
uVar3 = (**(code **)(*piVar1 + 0x1c))();
*(undefined4 *)(iVar2 + 0x63b4) = uVar3;
uStackY_70 = 0x16a0de;
pcVar4 = (char *)(**(code **)(*piVar1 + 0x28))();
uStackY_70 = 0x16a0fd;
netadr_s::SetFromString((netadr_s *)(*(int *)(this + 0x49ec) + 0x63a4),pcVar4,false);
}
else {
uStackY_70 = 0x16a130;
iVar2 = _V_strcmp(local_50[0],"hltv_title");
if (iVar2 != 0) {
uStackY_70 = 0x16a14b;
(**(code **)(s_GameEventManager + 0x2c))();
goto LAB_0016a14b;
}
}
uStackY_70 = 0x16a114;
(**(code **)(s_GameEventManager + 0x2c))();
uVar3 = 1;
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar3;
}
/* WARNING: Subroutine does not return */
*(undefined **)(puVar6 + -4) = &UNK_0016a1e8;
__stack_chk_fail();
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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