CHLTVClientState::ProcessVoiceData
0x00169c70 · 10 bytes · __thiscall
_ZThn8_N16CHLTVClientState16ProcessVoiceDataEP13SVC_VoiceData
Decompiled
undefined (2 params)
/* non-virtual thunk to CHLTVClientState::ProcessVoiceData(SVC_VoiceData*) */
void __thiscall CHLTVClientState::ProcessVoiceData(CHLTVClientState *this,SVC_VoiceData *param_1)
{
ProcessVoiceData(this + -8,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.