CHLTVClient::ProcessSetConVar
0x00169600 · 409 bytes · __cdecl
_ZN11CHLTVClient16ProcessSetConVarEP13NET_SetConVar
Decompiled
undefined (1 param)
/* CHLTVClient::ProcessSetConVar(NET_SetConVar*) */
NET_SetConVar CHLTVClient::ProcessSetConVar(NET_SetConVar *param_1)
{
code *pcVar1;
NET_SetConVar NVar2;
char cVar3;
int iVar4;
char *pcVar5;
undefined4 uVar6;
NET_SetConVar NVar7;
NVar2 = (NET_SetConVar)CBaseClient::ProcessSetConVar(param_1);
if (NVar2 == (NET_SetConVar)0x0) {
return (NET_SetConVar)0x0;
}
if (*(int *)(param_1 + 0xec) != 2) {
return NVar2;
}
iVar4 = KeyValues::GetInt(*(KeyValues **)(param_1 + 0xb0),"tv_relay",0);
NVar7 = (NET_SetConVar)(iVar4 != 0);
param_1[0xbc] = NVar7;
if ((bool)NVar7) {
pcVar5 = "FCVAR_NEVER_AS_STRING";
if ((tv_relaypassword[0x15] & 0x10) == 0) {
pcVar5 = "";
if (*(char **)(tv_relaypassword._28_4_ + 0x24) != (char *)0x0) {
pcVar5 = *(char **)(tv_relaypassword._28_4_ + 0x24);
}
}
if (*pcVar5 == '\0') {
return NVar7;
}
iVar4 = _V_stricmp(pcVar5,"none");
if (iVar4 == 0) {
return NVar7;
}
iVar4 = _V_stricmp((char *)(param_1 + 0x1d710),pcVar5);
if (iVar4 == 0) {
return NVar2;
}
(**(code **)(*(int *)param_1 + 0x3c))(param_1,"Bad relay password");
}
else {
cVar3 = CHLTVServer::DispatchToRelay
(*(CHLTVServer **)(param_1 + 0x1d79c),(CHLTVClient *)param_1);
if (cVar3 == '\0') {
pcVar5 = (char *)(**(code **)(**(int **)(param_1 + 0x1d79c) + 0x34))
(*(int **)(param_1 + 0x1d79c));
if ((pcVar5 != (char *)0x0) &&
(iVar4 = _V_stricmp((char *)(param_1 + 0x1d710),pcVar5), iVar4 != 0)) {
(**(code **)(*(int *)param_1 + 0x3c))(param_1,"Bad spectator password");
return (NET_SetConVar)0x0;
}
pcVar1 = *(code **)(*(int *)(*(int *)(param_1 + 0x1d79c) + 4) + 200);
uVar6 = (**(code **)(**(int **)(param_1 + 0xe8) + 200))(*(int **)(param_1 + 0xe8));
cVar3 = (*pcVar1)(*(int *)(param_1 + 0x1d79c) + 4,uVar6,2);
if (cVar3 != '\0') {
return NVar2;
}
(**(code **)(*(int *)param_1 + 0x3c))
(param_1,"SourceTV server is restricted to local spectators (class C).\n");
return (NET_SetConVar)0x0;
}
}
return (NET_SetConVar)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.