CHLTVClient::SetRate
0x00169570 · 111 bytes · __thiscall
_ZN11CHLTVClient7SetRateEib
Decompiled
undefined (3 params)
/* CHLTVClient::SetRate(int, bool) */
void __thiscall CHLTVClient::SetRate(CHLTVClient *this,int param_1,bool param_2)
{
int iVar1;
int iVar2;
iVar1 = param_1;
if (!param_2) {
if (this[0xbc] == (CHLTVClient)0x0) {
iVar2 = *(int *)(tv_maxrate._28_4_ + 0x30);
if (((0 < iVar2) && (iVar1 = iVar2, param_1 <= iVar2)) && (iVar1 = param_1, param_1 < 1000)) {
iVar1 = 1000;
}
}
else {
iVar2 = 1000;
if (999 < param_1) {
iVar2 = param_1;
}
iVar1 = 30000;
if (iVar2 < 0x7531) {
iVar1 = iVar2;
}
}
}
param_1._0_1_ = SUB41(iVar1,0);
CBaseClient::SetRate((int)this,param_1._0_1_);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.