L L4D2node

CHLTVClient::ExecuteStringCommand

0x00168ed0 · 1258 bytes · __thiscall

_ZN11CHLTVClient20ExecuteStringCommandEPKc

Decompiled

undefined (2 params)

/* CHLTVClient::ExecuteStringCommand(char const*) */

undefined4 __thiscall CHLTVClient::ExecuteStringCommand(CHLTVClient *this,char *param_1)

{
  code *pcVar1;
  char cVar2;
  int iVar3;
  undefined4 uVar4;
  int *piVar5;
  undefined4 uVar6;
  undefined4 uVar7;
  undefined4 uVar8;
  int iVar9;
  char *pcVar10;
  int in_GS_OFFSET;
  longdouble lVar11;
  undefined4 local_638;
  int local_634;
  int local_630;
  char local_62c [260];
  int local_528 [258];
  char *local_120;
  char *local_11c;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  cVar2 = CBaseClient::ExecuteStringCommand((CBaseClient *)this,param_1);
  if (((cVar2 == '\0') && (param_1 != (char *)0x0)) && (*param_1 != '\0')) {
    CCommand::CCommand((CCommand *)local_528);
    cVar2 = CCommand::Tokenize((CCommand *)local_528,param_1,(characterset_t *)0x0);
    if (cVar2 != '\0') {
      pcVar10 = "";
      if (0 < local_528[0]) {
        pcVar10 = local_120;
      }
      iVar3 = _V_stricmp(pcVar10,"spec_next");
      if (iVar3 != 0) {
        iVar3 = _V_stricmp(pcVar10,"spec_prev");
        if (iVar3 != 0) {
          iVar3 = _V_stricmp(pcVar10,"spec_mode");
          if (iVar3 != 0) {
            iVar3 = _V_stricmp(pcVar10,"say");
            if ((iVar3 == 0) && (1 < local_528[0])) {
              if ((0.0 < *(float *)(tv_chattimelimit._28_4_ + 0x2c)) &&
                 ((double)*(float *)(tv_chattimelimit._28_4_ + 0x2c) + *(double *)(this + 0x1d750)
                  <= net_time)) {
                *(double *)(this + 0x1d750) = net_time;
                uVar4 = (**(code **)(*(int *)this + 0x1c))(this);
                V_snprintf(local_62c,0x80,"%s : %s",uVar4,local_11c);
                CHLTVServer::BroadcastLocalChat
                          (*(CHLTVServer **)(this + 0x1d79c),local_62c,(char *)(this + 0x1d759));
              }
            }
            else {
              iVar3 = _V_strcmp(pcVar10,"tv_chatgroup");
              if (iVar3 == 0) {
                if (local_528[0] < 2) {
                  (**(code **)(*(int *)this + 0x68))
                            (this,"Your current chat group is \"%s\"\n",this + 0x1d759);
                }
                else {
                  V_strncpy((char *)(this + 0x1d759),local_11c,0x40);
                }
              }
              else {
                iVar3 = _V_strcmp(pcVar10,"status");
                if (iVar3 == 0) {
                  V_FileBase(com_gamedir,local_62c,0x104);
                  cVar2 = (**(code **)(**(int **)(this + 0x1d79c) + 0x54))
                                    (*(int **)(this + 0x1d79c));
                  if (cVar2 == '\0') {
                    iVar9 = (**(code **)(**(int **)(this + 0x1d79c) + 0x5c))
                                      (*(int **)(this + 0x1d79c));
                    pcVar1 = *(code **)(*(int *)this + 0x68);
                    iVar3 = **(int **)(this + 0x1d79c);
                    if (iVar9 == 0) {
                      uVar4 = (**(code **)(iVar3 + 0x30))(*(int **)(this + 0x1d79c));
                      (*pcVar1)(this,"SourceTV Relay \"%s\", not connect.\n",uVar4);
                    }
                    else {
                      uVar4 = (**(code **)(iVar3 + 0x30))();
                      (*pcVar1)(this,"SourceTV Relay \"%s\", connected.\n",uVar4);
                    }
                  }
                  else {
                    pcVar1 = *(code **)(*(int *)this + 0x68);
                    piVar5 = (int *)(**(code **)(**(int **)(this + 0x1d79c) + 0x40))
                                              (*(int **)(this + 0x1d79c));
                    lVar11 = (longdouble)(**(code **)(*piVar5 + 0x20))(piVar5);
                    uVar4 = (**(code **)(**(int **)(this + 0x1d79c) + 0x30))
                                      (*(int **)(this + 0x1d79c));
                    (*pcVar1)(this,"SourceTV Master \"%s\", delay %.0f\n",uVar4,
                              (double)(float)lVar11);
                  }
                  pcVar1 = *(code **)(*(int *)this + 0x68);
                  uVar4 = build_number();
                  lVar11 = (longdouble)
                           (**(code **)(**(int **)(this + 0x1d79c) + 0x48))
                                     (*(int **)(this + 0x1d79c));
                  uVar6 = COM_FormatSeconds((int)lVar11);
                  uVar7 = (**(code **)(*(int *)(*(int *)(this + 0x1d79c) + 4) + 0x24))
                                    (*(int *)(this + 0x1d79c) + 4);
                  uVar8 = netadr_s::ToString((netadr_s *)&net_local_adr,true);
                  (*pcVar1)(this,"IP %s:%i, Online %s, Version %i (%s)\n",uVar8,uVar7,uVar6,uVar4,
                            "Linux");
                  pcVar1 = *(code **)(*(int *)this + 0x68);
                  uVar4 = (**(code **)(*(int *)(*(int *)(this + 0x1d79c) + 4) + 0x50))
                                    (*(int *)(this + 0x1d79c) + 4);
                  uVar6 = (**(code **)(*(int *)(*(int *)(this + 0x1d79c) + 4) + 0x3c))
                                    (*(int *)(this + 0x1d79c) + 4);
                  lVar11 = (longdouble)
                           (**(code **)(*(int *)(*(int *)(this + 0x1d79c) + 4) + 0x28))
                                     (*(int *)(this + 0x1d79c) + 4);
                  uVar7 = COM_FormatSeconds((int)lVar11);
                  (*pcVar1)(this,"Game Time %s, Mod \"%s\", Map \"%s\", Players %i\n",uVar7,
                            local_62c,uVar6,uVar4);
                  (**(code **)(**(int **)(this + 0x1d79c) + 0x4c))
                            (*(int **)(this + 0x1d79c),&local_634,&local_638,&local_630);
                  (**(code **)(*(int *)this + 0x68))
                            (this,"Local Slots %i, Spectators %i, Proxies %i\n",local_638,
                             local_630 - local_634,local_634);
                  (**(code **)(**(int **)(this + 0x1d79c) + 0x50))
                            (*(int **)(this + 0x1d79c),&local_634,&local_638,&local_630);
                  (**(code **)(*(int *)this + 0x68))
                            (this,"Total Slots %i, Spectators %i, Proxies %i\n",local_638,
                             local_630 - local_634,local_634);
                }
                else {
                  DevMsg("CHLTVClient::ExecuteStringCommand: Unknown command %s.\n",param_1);
                }
              }
            }
            goto LAB_00168f06;
          }
        }
      }
      (**(code **)(*(int *)this + 0x68))
                (this,"Camera settings can\'t be changed during a live broadcast.\n");
    }
  }
LAB_00168f06:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return 1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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