L L4D2node

CHLTVClient::SetUpdateRate

0x00168330 · 18 bytes · __cdecl

_ZN11CHLTVClient13SetUpdateRateEib

Decompiled

undefined (2 params)

/* CHLTVClient::SetUpdateRate(int, bool) */

void CHLTVClient::SetUpdateRate(int param_1,bool param_2)

{
  *(undefined4 *)(param_1 + 0x220) = 0x3c23d70a;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)