L L4D2node

CEngineBSPTree::EnumerateLeavesAlongRay

0x001676a0 · 199 bytes · __thiscall

_ZN14CEngineBSPTree23EnumerateLeavesAlongRayERK5Ray_tP22ISpatialLeafEnumeratori

Decompiled

undefined (4 params)

/* CEngineBSPTree::EnumerateLeavesAlongRay(Ray_t const&, ISpatialLeafEnumerator*, int) */

void __thiscall
CEngineBSPTree::EnumerateLeavesAlongRay
          (CEngineBSPTree *this,Ray_t *param_1,ISpatialLeafEnumerator *param_2,int param_3)

{
  ISpatialLeafEnumerator *in_stack_ffffffb8;
  int in_stack_ffffffbc;
  float local_24;
  float local_20;
  float local_1c;
  float local_18;
  float local_14;
  float local_10;
  
  if (param_1[0x45] == (Ray_t)0x0) {
    local_18 = *(float *)(param_1 + 0x30) + *(float *)param_1;
    local_24 = *(float *)param_1 - *(float *)(param_1 + 0x30);
    local_14 = *(float *)(param_1 + 0x34) + *(float *)(param_1 + 4);
    local_20 = *(float *)(param_1 + 4) - *(float *)(param_1 + 0x34);
    local_10 = *(float *)(param_1 + 0x38) + *(float *)(param_1 + 8);
    local_1c = *(float *)(param_1 + 8) - *(float *)(param_1 + 0x38);
    (**(code **)(*(int *)this + 8))(this,&local_24,&local_18,param_2,param_3);
    return;
  }
  if (param_1[0x44] == (Ray_t)0x0) {
    EnumerateLeavesAlongExtrudedRay_R
              (*(mnode_t **)(DAT_003a172c + 0x50),param_1,(float)param_2,(float)param_3,
               in_stack_ffffffb8,in_stack_ffffffbc);
    return;
  }
  EnumerateLeavesAlongRay_R
            (*(mnode_t **)(DAT_003a172c + 0x50),param_1,(float)param_2,(float)param_3,
             in_stack_ffffffb8,in_stack_ffffffbc);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)